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Been a long time since a coding/XNA post : Akuma’s Quest dev video 001

I’ve spent some free time int he summer studying C# and XNA in preparation for school and just for the fun of game development. Years ago I did some introductory classes in programming at college,...

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Parallaxing Backgound

Made a parallaxing background manager that takes in a vector from something (in this case the player) and alters the background. I ran into trouble with the math when I wanted to get extremely small...

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First Flixel Game : The Loop 2

I cant even remember exactly how I came across Flixel but I’m glad I did. I just meant to give it a quick look one night when I didnt have anything to do, man did i ever get addicted to Flixel. It’s a...

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Update for May 2010 : What I’ve been up to

Long time since my last post. Been finishing up school and havent had a lot of time for getting things done. Looking forward to finishing up a lot of projects this summer, some that have spanned 4...

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Vita PSM Tutorial #2 Part 1 : Drawing Something on the Screen : Shaders

I’ve finished part 1 of my second Vita tutorial for beginners and people who wish to learn more about the inner workings of the PSP-Vita graphical units and how OpenGL works. This one looks over the...

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New PSM Tutorial on improving rendering performance on the Vita.

I just finished writing a new tutorial that explains methods for improving rendering performance in PSM. Specifically for devices like the Vita. You can see the tutorial here: Tutorial #3 : Improving...

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